Career Journey
13 years of professional experience — tap any job to explore more details.
Lead Tools Programmer
Rockstar Games — Edinburgh
January 2023 - Current (3 years, 5 months)
Technical lead of a small team at Rockstar Games building backend services coupled with frontend WPF applications to support building ambitious open world games.
2023
Associate Lead Tools Programmer
Rockstar Games — Edinburgh
January 2020 - January 2023 (3 years)
Stepped into a leadership role, taking ownership of key backend services and mentoring junior developers while continuing hands-on development of internal tools.
2020
Senior Tools Programmer
Rockstar Games — Edinburgh
January 2018 - January 2020 (2 years)
Designed and developed internal tools and services to streamline game development workflows, with a growing focus on backend architecture and database-driven applications.
2018
Tools Programmer
Rockstar Games — Edinburgh
June 2016 - January 2018 (1 year, 7 months)
Built and maintained desktop tools in WPF to support game development teams, gaining deep experience in C# and the internal tooling ecosystem at Rockstar.
2016
Application Engineer
Bellt-GCA — Schilde (Belgium)
October 2013 - June 2016 (2 years, 8 months)
Developed industrial automation applications and consulted on-site at AB InBev, working directly with stakeholders to deliver reporting solutions for day-to-day operations.
2013
Project Engineer
Brunel — Antwerp (Belgium)
September 2012 - September 2013 (1 year)
Worked on industrial engineering projects, developing automation software and supporting existing systems in a fast-paced contracting environment.
2012
MSc Industrial Sciences: Electromechanics
Katholieke Hogeschool Kempen — Geel (Belgium)
September 2010 - June 2012 (1 year, 9 months)
Master of Science in Industrial Sciences with a specialisation in Electromechanics.
2010
BSc Electromechanics
Katholieke Hogeschool Kempen — Geel (Belgium)
September 2007 - June 2010 (2 years, 9 months)
Bachelor's degree in Electromechanics, building a strong foundation in engineering principles.